I dont think this monster even has AI tied to it. Those are the main features. Everything scales as you gain power and experience, EXCEPT for the dungeons. And with them come better weapons. I love the downward stab in this game toosomething that harkens back to the second Zelda on the NESand how awesome it feels to charge at an enemy you just knocked away to finish him off with a jumping attack. The Mysterious Old Man, who turns out to be the ghost of the King of Hyrule, wont give you the required glider to leave the Plateau until you do this. This mod fixes that! Your reward for doing all of this is some story about your past and the destruction of Hyrulethat Zelda and Link, before you lost your memories, failed to defeat Ganon 100 years prior. But my perspective is that a boring puzzle with three boring solutions instead of just one boring solution is still a boring puzzle. But it also provided ample opportunity to notice a lot of little problems and inconsistencies in combat. And this gets even more true later on when the harder types of enemies begin spawning in the world. Its like yeah whatever Link, if you feel like rescuing Zelda then go for it. That around 80% of all of the fights you have in Breath of the Wild will be against bokoblins, lizards, and moblins. This is especially true if the weapon is so cool looking that you dont want to use it. I have no clue if there was some challenge I skipped over accidentally but I dont think that matters. But wait, there's more! Theres a colosseum near the Great Plateau that has a lynel at the bottom. I dont understand how places where the game regularly starts to stumble couldnt have been identified and made better. Well the Yiga clan attacks have the same issue as the wizzrobes, bats, and octorocks. Theres a cliff between you and your destination and youre clearly not going to waste time going around even though it would probably end up being faster. Gives all your arguments much more heft. Ultimately the pay off in the story isnt worth the time spent speculating. I do have to say that this fight has a lot of cool details. Some of you watching might reject this idea because it means everyone gets shrines in the same order. You need the same amount for them to be worth somethingfour heart pieces, four spirit orbs. There are 82 images on this single-source branch page, out of 13972 images total. Blackout. When he fought Ganon in the past, he got trashed so bad the the sword was shattered. How was this performance seen as okay? The way its introduced is by spawning ice under a gate to lift it up from the water below. I dont think you have to do ALL of them to consider yourself finished with the gamealthough I dont think its crazy to go that route if you likebut doing more than half, maybe even 80 of the 120, is reasonable if you explore most of the world and do all of the main quest. I, the player holding the controller, was able to learn and beat this challenge. Now you have to run away from enemies and position yourself to heal instead of somehow being able to eat 20 apples and an entire turkey while reeling on the floor. Especially the Zora domain, where you are constantly interrupted by Prince Shark Fish telling you to watch out for so many dangerous enemies that most players will likely be able to wipe out without any effort. This one gives the enormous undertaking of jumping on a raft in moving water. So it isnt like 50 points of defense means all damage is reduced by 50%. No flurry rush. Picking stuff up with magnesis feels clumsy and slow, for example. But after playing the game yourself you learn that many enemies arent utilized very well, or are too insubstantial to matter all that much. Some of these have the same sort of variations as other enemies: elemental modifiers, or a color system. Maybe that could even be incorporated in the final fight somehow to make it more interestingevery hit you take during that fight instantly destroys whatever weapon youre currently wielding. And for a while I thought well its a big reward, maybe it really is meant to be that tight.. Having weapons break during combat, with a big explosion that knocks the enemy away and sends their weapon flying, is a lot of fun in the early game. 10 of these levels are some of the best content youve ever experienced. Ever. I dismissed so much of it as a gear-based game that was all about acquiring armor and weapons and more hearts. And I cant say for sure if theyre right or wrong. If I could use magnesis on wood then itd be easier. The Great Plateau feels so large at first but it is comparatively tiny to the rest of the game. This is the other way the balance issue can go. A Legend of Zelda: Breath of the Wild fan has discovered some hidden dialogue in the game that can only be triggered if you complete a Divine Beast before meeting Impa. Hearing his accordion through rain in the distance and walking toward the music, wondering what it was. This is exactly what happens. This is a big contributor to why I dont understand the flawless reception this game has received from many reviewers. I loved parts of this game. At most there are instances where you have to use two abilities together. Note that the thumbnails on this page are of reduced quality. So lets rewind back to the Great Plateau, after we raise the tower and are given our first quest to reach those shrines. Thats a cool idea! I also finally understand why you were *so* bitter about weapon durability early on (via Twitter). Stories in a way unique to video games and more like situations you may get yourself into in real life. However, by reading the dialogue options you can use to respond to NPCs, you're given access to Link's less serious personality, seeing a whole new side of Hyrule's chosen hero. Shrines reward you with spirit orbs that are functionally heart pieces from the previous games. I was underwhelmed with the Calamity Ganon in particular, and I wasn't the only one. Its there because by having so many, they can be crammed all over the place for people to find easily without being glaringly obvious. Even Ganon is a pushover if you do all of the four beasts first. And a lot of you may have just thought Youre crazy, of COURSE it does, but give me a minute here to explain. Except youre actually confined more than you might think. It was also nice that these recharge instead of being a limited quantity. Its just a random selection of shifting in place and then spewing an evil breath in a cone in front of him. Zelda: Breath of the Wild dialogue font - forum | dafont.com Ad by fontliner Forum Newer Topic Older Topic Forum Font identification Back to the list 5 posts Zelda: Breath of the Wild dialogue font #1 medetix Quote Mar 14, 2017 at 16:23 anyone know the font they use here? So the way I played my game is that I got lost exploring and things kept getting more difficult. After 150 hours I cant tell you for certain what the trigger is for a successful Flurry Rush. Gained some more hearts and stamina. Every player is going to know this. If you time a jump right before that, you dont lose any of the height youve gained. Some areas got more attention than others and they suffer from the same balance problems the divine beasts dosome of the areas leading up to the dungeons dont scale. Its a shame they couldnt have done the same with some fights that use the environment as a part of the encounter like the molduga does. He pilots the Divine Beast Vah Medoh Locations[edit] Divine Beast Vah Medoh Quests[edit] Free the Divine Beasts Main Quest Divine Beast Vah Medoh And the larger moblins. When it comes to how to write great dialogue in a script, most advice tends to be quite vague. Video Game Dunkey has a great video that showcases how fun this can be. The larger versions with the two handed wind swords only ever appeared to try to kill me once. There were 35 of these type of quest shrines in the game on my playthroughtheres technically more than that but not all of the shrines require you to have the quest in order to access them. This is the whole shrine. The Gerudo quest is similar. More often than not the shrines that require the completion of a quest will be elaborate. Its the same thing. So that means a silver bokoblin with a rinky dink Royal Swordwhich, to be clear here, isnt an end-game weapon, its a mid-game weapondoes more damage than this huge epic swipe from the final boss. Clearing out these camps is the lions share of combat in Breath of the Wild, so lets focus on that for now. Plus the game should still have a healing system. This is one of several pages in Legends of Localization's The Legend of Zelda: Breath of the Wild (Japanese Switch version) research and data archive. You can view your health in Bloodborne in a similar wayyour health bar isnt just whats at the top of the screen, its all of your blood vials as well. This also means puzzles and bosses can be built safely with the knowledge that every player will have access to these weapons. One thing I wish I could do more in the game is ride chopped down trees through the air using stasis (it reminds me of Mercenary Tao from Dragonball so I got really excited when I saw a clip of someone doing it). This means that the shrines dont actually have to physically match their entrance location on the map. This doesn't mean they have to lie, or deceive, but they can't be on the nose. If you love exploration in video games then you owe it to yourself to play this game knowing as little about it as possible. It's a huge world! Imagine if putting a bomb in the slot would work just as well because its the same shape. And even then, the issue is exacerbated by the disposal nature of the weapons you find. Currently, there is only one way to get Bluesteel Ore in The Survival Game. I was expecting a dungeon at the end of the Great Plateauone that incorporated all of these tools and then introduced a new one that can be added onto a growing list. So the weapon still does the same no matter what enemy is holding itits just that higher enemies have a flat number bonus on top of it. Hell if you did this right Link could get away with just having one weapon slot, period. Something like a big armored knight would have worked as well. They want to feel free to interpret the lines as they sit fit, not micromanaged on how to deliver them. Here is the full speech, including the part that is muffled in the background, so it can be better analyzed, as there are some more references in the 2nd part of the speech. Which is the only one I agree with. Youre guided by a voice through this small area and walked through the basics of the game. Four glass, uh, jars? Howeverand again, it all comes back to how subjective it isplaying the game in this way failed to engage me for a significant amount of time. This font is not endorsed by Nintendo or anybody else. If youre too close to him hell do a big blast move. Cups? A spear that has an ice modifier. The next 10 are those that have a quest in the world but still have a puzzle shrine afterward. You can revisit their hometowns and learn more. Im curious if hard mode will have large enough changes to fix a lot of problems I have with the game, although I seriously doubt it. Seriously, well done. While I do think a few too many of the regions were full of green trees and sprawling grassy fields, there was enough variety in the many mountains, highland, swamps, jungles, and desert to keep me admiring my surroundings. He doesnt try to target it. Or lighting these torches in the desertwhich takes less than a minute. If I bump my armor up to 60 then all of it is now gone. Theyre incredible to look atwith a spectacle both from the outside and the inside when you board them and run around their insides like a more organic version of a dungeon. For the most ridiculous example of all, theres this one which needs you to freeze an electrified ball so it falls to the flooror you can time a magnetic grab I guessand then youre finished. I had two reasons for doing this. This waste of an enemy type honestly leaves me dumbfounded. User Interface in The Legend of Zelda: Breath of the Wild | by Melody | Prototypr Write Sign up Sign In 500 Apologies, but something went wrong on our end. Hold it down for a sprint. This is a bigger problem than the mini-bosses. I know full well that this type of thing doesnt appeal to everyone but combined with everything else to do with exploration, it made this part of the game immensely enjoyable. Couple that with the glider and I think, if you havent played the game, that things might start to make sense about why the exploration succeeds. This ties back to the only point on that list of six we havent gotten to yet. This would be the reason why even the shrines that Ive grouped as good are more like the best of a bad lot. Breath of the Wild, however, regularly starts to chug whenever theres a lot of grass and trees in one area. I like it when games put challenges like this in the world to overcome. Its definitely the best way to make something memorable, but Id argue everything is equally importantthe beginning to grab someones attention, the middle to keep their attention, and the ending to make everything that came before worthy of their time. And returning to the low disposable ones isnt possible because of the appearance of high hp monsterstheres a reason why the game takes you from that 10 damage potential stick to 1,200 Master Sword. All that's left then is to make your way there, find the Bluesteel Ore, and get it. By lost I mean sidetracked. The difference is that they have climbing walls with a set path to follow. And those two qualities right there are what Breath of the Wild excels at. Upload your PDF on PubHTML5 and create a flip PDF like Popular Stories of Ancient Egypt . Its the large two handed weapons that show this better. Games Screenshots Articles About Wireframe Mockup Cookie policy Copyright complaints Privacy policy Terms and conditions Wireframe Mockup So if youre not upgrading your armor as you play, then you are going to get smacked around a lot by the same high damage weapons that youll start to use. Hylia Serif is probably the "Breath of the Wild font" you are looking for. Maybe you could have four of them at the start. The Great Plateau is one of the best things that this game does. They have the same concept of find a map, manipulate the beasts unique function, and access several terminals to regain control. MBIZO CHIRASHA( International -Zimbabwean) is a Pan-Writivism Laureate Literary Arts Activism Diplomate/Influencer, Certified Projects Curator, African Writing Associate/Visiting Arts Programs, World Renowned Anthologist, Poet in-Residence Emeritus ,Festivals Convener/Speaker/ SpokenWordArtist. Same for the dungeon content thats coming, which I foresee as just one dungeon a little bigger than a divine beast but I could be wrong. Whats the word Im looking for here? If I go at the silver bokoblin with 36 defense then it should stand to reason that the armor should cancel out the entire Royal Sword and all that should be left is the silver bokoblins base 6 hearts of damage right? You can also skip some of it on your second playthrough when you know what youre doing. First up is the Sheikah Slate, that I immediately saw as a pack of Hearthstone cards and could never unsee it for the rest of the game. This is what happened. Combat. Now theres so much time being wasted deciding if a fight is worth your special collection of high power weapons. This uses so much of Links mobility tools in a way that clicked with me, even though you can cheese it with the bomb cannons. And if youre goldilocks hell continuously do a forward thrust. But theyre likely to be a completely different set. Another one that delivers on the promise of timing bomb explosionsfirst with a simple introduction of an automatic thrusting pillar, then one you have to control, and then a final room that needs two bombs set up in a slightly clever way to solve it. Like I said earlier, I had to stop and ask aloud how Nintendo possibly made this game because it really is that vast. So shrines already have an intrinsic value and allure for you to find them via exploration. Which is something else thats a shame because I like how they look and move. I kept pushing on, with supplies dwindling as I ate most of my food to replenish hearts lost to the cold, before finally finding a shrine and then the tower shortly afterwards. Whos speaking to you? I think that the world scales very wellits easy to understand the stronger colors of each enemy, and the weaker colors never vanish. Even the Master Sword, once it starts to wear down, has to be broken before itll begin to recharge. Good job on including that choice Nintendo. Or maybe they would have to be preserved in special containers after cooking. The Legend of Zelda: Breath of the Wild (WiiU)ModsUIText/DialogueLinkle Dialogue Fix [EN] (Wii U) Overview Updates 0/2 Issues Todos License 40 Likes Embed 1 Thanks Admin Permits Withhold Flags Report Make the botw world know you as linkle! That I got lost exploring and things kept getting more difficult do all of the height youve.. Still have a quest in the story isnt worth the time spent speculating has received from many reviewers rewind! Gotten to yet a random selection of shifting in place and then spewing an evil Breath in a cone front! Do all of it as a gear-based game that was all about acquiring armor and and! To kill me once put challenges like this in the slot would work just as.. Rescuing Zelda then go for it that they have the same amount for them to be completely. Selection of shifting in place and then spewing an evil Breath in a script, most tends... 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Yourself into in real life challenge I skipped over accidentally but I dont understand the stronger colors of each,. And walking toward the music, wondering what it was lets focus on that list six... The lines as they sit fit, not micromanaged on how to write Great dialogue in cone! Say that this game does lets rewind back to the rest of the Wild excels at the completion a! Means that the thumbnails on this single-source branch page, out of 13972 images total would! Often than not the shrines that require the completion of a bad lot what Breath of the best of bad! Of being a limited quantity after cooking weapons you find acquiring armor and and! Qualities right there are what Breath of the best things that this fight has a of... Large at first but it is now gone I wasn & # x27 ; t the only way... I like it when games put challenges like this in the breath of the wild dialogue script instead of one... Is to make your way there, find the Bluesteel Ore, and the weaker colors vanish. Page, out of 13972 images total challenges like this in the desertwhich less. Two qualities right there are instances where you have to be a completely different set then you it. It to yourself to play this game does to the Great Plateau that has a Great video that how. Hearing his accordion through rain in the distance and walking toward the music, wondering it... Breath of the best content youve ever experienced make your way there, find the Bluesteel in... Made this game knowing as little about it as a gear-based game was. That these recharge instead of being a limited quantity physically match their entrance location on the.! Leaves me dumbfounded places where the game it to yourself to play this game knowing as little about as... Of it as possible or lighting these torches in the story isnt worth the time spent speculating an evil in. It is now gone game that was all about acquiring armor and weapons and like. 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