This is further modified by the following: Given all the formulae and modifiers described above one could broadly assume the following when determining army composition: Forts are used to protect a nation from invading armies. Thus the defensive pips of the frontline regiments impact the kill casualty equation of two enemy regiments, while the offensive pips only affect a single regiment. You really only need it for sieging, it's impact in battles is minimal. Early game fire damage should not be underestimated, as theoretically fire damage could be equivalent to shock damage from military technology 7 onwards. I'm new at this, and so far have just made stacks of 50/50 infantry and cavalry at the front line and left stacks of pure infantry behind to carpet siege. Combat width is 40 which means, 80 men can fight the battle at once. Never fall behind in tactics, it is the most important factor in determining damage, especially early game when each increase is very large percentage-wise. In Europa Universalis 4, armies work as two ranks of units - a frontline and a backline. For the first few years of the game, cavalry units will be very useful thanks to their ability to flank within such small armies. At low tech, you don't need many, but by the time you reach military tech 16 or so, you want a complete row. The Shock Damage cavalry does is superior to infantry, and they deal good flanking damage. There are military technologies which increase the flanking range of units as the game progresses. Save my name, email, and website in this browser for the next time I comment. The army can be detached at any time except in battle. Don't worry too much about playing optimally. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! Interactive corporate website, after assimilating Celtic culture group as. Fire damage becomes the undisputed main source of damage once players reach military technology 13 with its 2-pip artillery and definitely from tech 16 when artillery receive a full +1 fire bonus. See you in 2000 years redditads Promoted Interested in gaining a new perspective on things? Attack with enough troops to fill combat width, then reinforce as the battle goes on, don't pile all your troops in right at the start, they all take morale damage even when not engaged. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? This order is based on the tag order (see Countries). #1 Today's noob question: I've got a combat width of 29, so I'd like to have at least 29 Infantry in my armies (to keep my Artillery in the second row). If it is taking casualties from an enemy, additional morale damage will be inflicted. You should aim to have enough units to fill at least one row where possible, with any artillery being on top of this. This action attaches the player's army to a friendly army, causing their army to travel and fight alongside the friendly unit without further input from the player. Either consolidate and lose regiments of you don't mind recruiting new regiments later, or shift consolidate to keep the regiments and detach the ones that are at zero or very low strength. -Forest and Woods reduce combat width by 20%. Very simple mod that restores the combat width modifiers for terrain from older versions of eu4. The assault is divided into 3-day phases, similar to land combat, only the dice results are not visible to the player. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? An "ideal" army would take full advantage of the width and have 24 combined infantry and cavalry, and 20-24 artillery which are the only units to attack from the back row. Is it normal for the 100 years war to be this one-sided? When an army enters the province where it came from and doesn't have access, it will be exiled. If the Width is 27 it means you need something like 20/8/26. Cavalries are useless in the latter part of the game and artillery is weak on the front line; they need to hide behind infantry, and theyre the only units that can attack from the back row. Is it normal for the 100 years war to be this one-sided? It's base 15 plus whatever you get from technology. If two opposing armies are set to arrive in the same province on the same day, it is possible to tell which army shall be designated the attacker by hovering the cursor over the crossed swords: the resulting tooltip names the attacker and the defender, in that order. If you open your technology panel, on the rightside of the military tech area should be a collection of stats related to your current tech level. Yes. Now I finally understand those guides, thanks! Early game morale is more important than discipline, especially max morale. If you are up, I'd be happy to talk everything through with you on Discord(Jarvin#6829) or via reddit DMs. However, if a given army is besieging a province that contains a fort and is attacked by troops owned by or allied with whoever currently controls the fort, the roles are switched: the siege army is treated as the "attackers," and those attempting to break the siege are the "defenders." The garrison can be ordered to make a sortie to fight the hostile army, at the cost of 10 military power. However, from tech 16, if one's back line comprises much artillery and the enemy does not have much then the front line difference matter little (be sure to have slightly more infantry than artillery in all cases to avoid 'naked' or unprotected artillery). If you open your technology panel, on the rightside of the military tech area should be a collection of stats related to your current tech level. For example, if your Ratio is 50%, but your Frontline is made up of 100% cavalry, these Units will receive a -25% Military Tactics Debuff, which is raised to -50% in steppes. If my combat width is 30, does that mean there is room for 30k soldiers on the first row? The good thing with cavalry is they can attack the flanks of the enemy. In the early years of EU4's timeline, there are no artillery units in the entire game. :D, Cav would be deployed instead of some infantry. Deploy all remaining cavalry in the second row, beginning from the edge and going inwards. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? When a regiment deals morale or kill casualties to a target that has less morale or regiment strength remaining, the excess morale or kill casualties are not distributed to other units. hey_how_you_doing Even large nations can be brought to their knees if their provinces are persistently looted during a long war. Through observation and controlled experiments, the community has suggested a theory that the game seems to follow, dependent on the rough size and composition of each army. It is completely and utterly ridiculous. The base cost is 50 military power which can be further modified by Portuguese naval doctrine and flagship modification. Your rear row should be exclusively artillery. The combat width tooltip in Europa Universalis 4, An Ottoman army in Edirne in Europa Universalis 4, Some Ottoman artillery units in Constantinople in Europa Universalis 4, Europa Universalis 4: Army Composition Guide, Europa Universalis 4: Iberian Wedding Guide, Europa Universalis 4: Burgundian Inheritance Guide, The Best Horror Games To Play With Friends, The Legend Of Zelda: Every Final Dungeon In The Main Series, Ranked, Red Dead Redemption 2: 15 Best Horses Ranked, Ranked: The Best Video Game Heroes Of All Time, The 20 Most Graphically Demanding PC Games, Persona 5 Royal: Complete Confidant Gift Guide, Your army's width is dictated by your current, An army width of 20 indicates that you can have. For most nations, a small number of cavalry (2 to 6, depending on combat width) is optimal. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! Your combat width determines the number of regiments that can engage at any given time. In this. A unit that has its morale drop below 0.50 is flagged as disorganized, which is indicated by a small flame next to its morale bar on the map and interface. If there are no available controlled provinces to retreat to within a large range, the army will shattered retreat to one province away. The combat width tooltip in Europa Universalis 4 There are quite a few things to consider when forming an army. This action costs military power proportional to the native population, aggressiveness, and ferocity, and will permanently reduce the potential value of the province from the native assimilation bonus. Do you think they should have such a high price tag? Every round of combat, whether you are fighting, in the lines or just sitting on your ass, every unit takes morale damage. Of course, this meant making decisions about army comps themselves and the strategy around them. Actually, the best way to use multiple armies is to use them as reinforcements. If the garrison army, which consists only of infantry, loses the fight, the province and fort will become occupied. does width only apply to infantry as in i should put 38 regiments of infantry then put artillery in or should i keep my army size to 38 combined between the two. Then I increase infantry in increments of 4 to match other players and add as much artillery as I can afford, up to the number of infantry and cavalry combined. I try to find a balance tho between more armies and more artillery per army. As far as a general guide goes, what would you recommend? Your front line consists of a combat width's worth of infantry+cavalry, while your backline can be up to your entire combat width's worth of artillery. This is what makes them so valuable and strong. When between 25 and 50% strength they will fight at 50% of their flanking range. Heavy ships occupy 3 combat width, while galleys, transports and light ships each occupy 1 combat width. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. (The Sortie from siege button is shown on the siege screen.) Only men can be part of an assault per day. Don't forget, tech and terrain effect combat width so if you really want to optimize every fight prepare for a lot of micro. There are quite a few things to consider when forming an army. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? To be noted that the success rate shown on the screen only reflects the probability of getting the modified die roll 20, and when the garrison is very low the modified die roll 5-19 might immediately end siege due to loss of garrison. Army composition is important in EU4. Enjoy! The player can loot provinces they occupy or those which they are besieging, but troops must be present to do so. Create an account to follow your favorite communities and start taking part in conversations. For countries with 100% cav potential would it still be better to stack cav front line with arty back or still better for the infantry fire? Your units reinforce faster in your own territory. J Maarten Troost Wife Sylvia,
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